This is a short version of my CV, for the full length contact me.
Skills
- Animation - Characters, vehicles, facial, mocap
- Rigging - Characters (basic)
- Modeling
Employment history
2007-2010 - EA Digital Illusions CE, Stockholm
Animator
My first project at DICE where I learned the frostbite engine and the other tools such as Motionbuilder. Did some first/third person weapon animations. I was also responsible for most of the facial animation for the cutscenes and in-game facial animations.
My responsibilites were to create keyframed/mocaped AI animation assets, custom vehicle animations, interactive rail sequences and implement cutscenes.
Cutscene implementation, facial animation, intro/outro-sequences
Created/tweaked first/third person weapon animations, winning/losing cinematics
2003-2005 - Dreams in motion, Kansas (online)
Animator, modeler, rigger
Part time freelance job that I fullfilled during spare time alongside my studies. My responsibilites were to create models, rigs and key framed animations for two un-released titles called 'Kids corner' and 'Legendary sword'.
Education
2005-2007 - Gamemaker, Arvika
Education with an overall focus on game production. The education consisted of:
- Two smaller game projects in teams of eight to ten people.
- Sixty weeks of school studies on site.
- Thirty weeks of internship at two studios of your choice.
- A couple of weeks with animation focus.
Technical application skills
Primary
Secondary
- OC Entertainment FaceFX
- Adobe Photoshop CS4
- Adobe Premieré
References
Available upon request.